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XLR8® Europe Training

 

Speed is a skill! Not simply a birth trait.

 
Explosive speed and agility are huge game breaking performance skills that must be specifically trained. In a team game the level of success on attack may well come down to the athletic ability of an attacker and the athletic ability of a defender. Speed and agility will determine the attackers’ ability to evade or beat the defender to find space. Conversely the defenders ability to react with speed and agility will determine how effective they are in closing down attacking space. In an individual court sport the level of success may be primarily determined by your ability to get the ball quickly and with balance.  It is often assumed that those who possess great speed or strength are born with a higher percentage of fast-twitch muscle fibres and that no amount of speed work will turn a pack horse into a race horse. However regardless of genetics athletic ability will predominantly depend on two factors: 
 
    1. Motor Learning Skills at an early age. 
    2. Training stimulus that we are exposed to throughout our lives.
 
Most coaches have adopted the “train the way we play” philosophy for skill development in terms of intensity, specific sports skills and technique. However the same philosophy is rarely applied when considering speed and agility development. A common mistake is to implement only conventional track and field straight line speed development techniques. Unfortunately track and field as a sport has very little physical similarities to the requirements of team and ball sports and as such a sole focus on track sprinting techniques will limit the development of multidirectional movement skills. Although straight line speed (linear speed) is a crucial skill, training only for linear speed does not fit with the “train the way we play” philosophy as for a number of reasons.
 

Team and Ball Sport vs. Track Sprinting Speed
 

Multidirectional vs. Linear Speed
 
Team and ball sports are very dynamic and unpredictable. They require a combination of multidirectional movements to be performed at rapid speeds under pressure. Players must not only move quickly in different planes but have the ability to rapidly react and change direction to get to a ball, lose a defender or closely mark an attacker attempting to find space.
 
Multidirectional Speed can be broken up into 6 key components – all or which can effectively be taught as a skill or trained using a variety of techniques. These 6 components collectively will make for F.A.S.T.E.R movement in all directions.

F – First Step Quickness
A – Agility and acceleration
S – Stopping and starting
T – Technique Efficiency
E – Explosive Power
R – Reaction Skills
 
The term speed can be defined as time taken to get from point A to point B. In sport the quicker we get from A to B is critical and determines the sportspersons impact on any game; if you are not in a position to influence the game you are out of it. The key question we need to ask ourselves when designing speed and agility training sessions is where does A start and B finish? We know for track and field sprinting A is the start line and B is 100m away at the finish line.  However during team and ball sports there will be numerous starting points (A) and just as many varying finishing points (B). During the game a player may need to react and move quickly for only 2 steps to the left to catch a ball, defend their opposite or evade their opposition. Straight line speed is of great importance however if only straight line running is emphasized during the physical skills needed to sidestep, move laterally, run backwards, lunge to a ball and react to the game situations are not effectively developed. 
 
Forward – Linear or straight line Acceleration and Maximal Speed.
Backwards - Back-pedaling
Lateral – sideways speed
Forwards to backwards change of direction
Forwards to lateral change of direction
Backwards to lateral change of direction
Lateral to lateral change – side to side change of direction
Lateral to forwards change of direction
Lateral to backwards change of direction
Forwards to diagonal (sidestep or swerve at speed)
These specific movement patterns can be taught that will allow players to have greater body control in any given situation and enable first step quickness.
 
Distances Run
 
Athletics sprints are carried out over 100 and 200m. This sprint may be completed in 10-30 seconds.   Team and ball sports require sprints over shorter variable distances and usually have elements of direction change.
 
Maximal Speed vs. Acceleration 
 
It is widely accepted that maximal speed maintenance is one of the training priorities for track sprinters. Track sprinters train to accelerate to maximal speed as soon as possible and then maintain that speed for as long as possible over the event. Limiting deceleration is a major training goal as all sprinters decelerate in the later part of 100m and 200m events. The most successful sprinters are those that can maintain maximal speed for longer than their competitors. 
 
It is also widely accepted that maximal speed maintenance and minimizing deceleration over long distances (100m & 200m) is of lesser value to team and ball sports. Maximal speed is reached after first going through an initial sprint acceleration phase of 30-50m. Given that the majority of straight line sprinting for team and balls sports is carried out over 5-20m the need to target acceleration as opposed to maximal speed becomes clear.
 
 An athlete that has excellent maximal speed but poor acceleration (time that it takes to reach max speed) is far less dangerous than an athlete with excellent acceleration but poor max speed. Reason being simply that max speed is rarely reached during team and ball sports short explosive bursts of acceleration are the dominant distances run.
 
Sport requires many bursts of explosive acceleration over short distances as opposed to one acceleration phase followed by a maximal speed phase and lastly deceleration phase to complete a one off sprint event. So in terms of training application we should train for the shorter distances sprinted during games. 
 
When applying to a training session 10 short acceleration sprints of 10m will be more effective to soccer performance than one sprint of 100m. 10 short sprints achieves10 specific acceleration bursts as opposed to 100m where acceleration is trained once. Also of prime consideration is the fact that players very rarely sprint 100m in a straight line at maximal effort during a game and therefore training time should be spent improving game specific distances.
 
 A point of note is that you often see sprinters power through the field over the last 30-40 m of a race; it is not unusual to see the winner just pip the field at the 100m finishing line. Many of the worlds most successful sprinters are not the fastest men over 20 and 50m and do not lead the field from start to finish, however because the sprint is a 100m event they have time to reach maximal speed and overtake the opposition that may be have superior acceleration but inferior maximal speed and speed maintenance over 100m. Of course team and ball sport sprints are usually over within 5-20m leaving no time for a player with superior maximal speed to use that skill on the field. Acceleration is the dominate requirement and hugely important when considering well rounded speed development. 
 
It is essential to maximise training time by targeting distances most often run during competition.
 
Energy Systems Utilised
 
Athletes complete a one off maximal sprint lasting 10-30 seconds depending on the event, (100m -200m) age and running level. They are fully rested when starting the race and fully recover after the one off maximal effort. Athletes are able to complete training activities whilst fully recovered as the have a singular focus, this allows for a far more effective use of neural form based training.
 
Team and ball sports compete over varying time lines with intermittent rest periods for stoppages. For example a game of rugby is played over 80 minutes and a tennis match may last 2-3 hours. Players must access all energy systems to deal with the demands of non track based sport. They are most often fatigued when required to sprint at maximal effort as the game is continuous. Team and ball sport players very rarely have the opportunity to carry out speed training sessions while fully rested as they have many other fitness and game areas to train, thus a focus on form based neural and plyometric training is impractical and far less effective.
 
Individual vs. Group Training
 
Track and field athletes often have the luxury of a coach close at hand to give individual or small group instruction. This allows technical flaws to be assessed and rectified through close contact with the coach who is a specialist in the dynamics of and techniques of linear (straight line) speed mechanics. 
 
Team and ball sport athletes often train as individuals, with a training partner or with a team / squad. A team squad of 10-30 players will be instructed by the coach or fitness trainer as a group and thus makes personal tuition in terms of perfecting techniques drills etc impractical and less effective. 
 
Mechanical form drills are most effective if trained with perfect technique and repetition is required to ingrain these patterns of movement. One coach or trainer cannot instruct or analyse each player or correct technique. In addition players do not have the training time to commit solely to perfecting track form technique drills in order to gain great benefit. 
 
Running at speed in a straight line is one of many game requirements and training time must be spread across a wide spectrum of activities. There is not the time for continuous rehearsal of technique when you only have 2 or 3 hours of time each week and linear maximal speed is one piece of the sport speed and quickness puzzle. 
 
Footwear
 
Footwear can vary greatly from sport to sport. For example soccer and rugby players train and play in boots with sprigs in-season or thick soled running shoes through summer training. Court sports play and train in court shoes with good gripping soles.
 
Track athletes run in light shoes with spikes. Many training activities well suited to the track are unsuitable for players wearing boots and running shoes with thick cushioned heels as ground contact, balance, centre of gravity and mechanics are all affected.
 
Playing Surface
 
Team and balls sports are played on grass, indoor floors, asphalt, artificial courts etc. If outdoors the grass may be long, short, hard, soft, muddy, undulating etc. These varying surfaces do not have the stability of an artificial sprinting track. This tends to lead to the running patterns being shorter in stride length and more foot-speed dominant. Players cannot achieve the same range of powerful hip extension or leg drive as the grass surface is less stable. Therefore less emphasis should be placed on the stride length and more emphasis on foot and leg speed for rapid acceleration.
 
Sporting Equipment
 
Depending on the sport; players will very often or always be required to sprint with bats, balls, sticks, gloves etc in their hands. Carrying specific game equipment does affect balance and movement mechanics. Many track based drills require the use of good arm mechanics to balance the activity and maintain technique, thus not factoring in any requirements of the arm, hand or torso to carry and move quickly with game specific equipment. 
 
Of course sportspeople in many codes will also be required to sprint without the ball as in rugby for example only one player carries the ball at any given time. Point being it is important that speed drills are completed with and without the sporting equipment to balance the demands of the sport.
 
Body Position
 
Track sprinting places emphasis on “tall hips” once the sprinters have come out of the blocks and reached an upright body position. Sprinters run tall and upright with a relatively high centre of gravity to maximise linear speed and stride length. 
 
Team and ball sports tend to play the game with a much lower centre of gravity with a forward lean. This is due to multi-directional balance and stability game demands. For example changing direction, passing a ball, lunging to a tennis ball, hitting a hockey ball, defending your opposite. It is very difficult to react with balance and stability with an upright body position and “tall” hips.   
 
Body Type
 
Track and field sprinters are generally “born” sprinters and genetically well suited to the athletic event. They are predominantly fast twitch in muscle fibers and their lower levers (hips, legs) are mechanically speed efficient. Bodyweight tends to be lighter at 70-90kg. 
 
Team and ball sport athletes have a wide mix of genetic make ups in line with the many varying physical demands of different sports. Demands may include size of the playing area, sports specific skill or positional requirements. Many sports people do not have the athleticism or the training history to cope well with high intensity track based speed drills and are susceptible to injury. This may be attributed to differences in flexibility, core stability, posture, predominate muscle fiber type and bodyweight. For example a 105kg rugby league player has far greater load and stress placed on his lower back and lower limbs than a 70kg sprinter performing the same activity.
 
 
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